OFFICIAL PV

Explore the Extremities of balance between a virtual and real life persona.

PLOT

A visual novel about self discovery follows the life of Kay, a socially anxious 19-year-old engineering freshman who struggles to connect with her classmates. Raised in a middle-class family, Kay often hides her true feelings from her parents to avoid worrying them. As she navigates the challenges of college life and isolation, she discovers the world of VTubing, a virtual persona platform where people can express themselves freely. Intrigued by the idea of creating her own online identity, Kay explores VTubing as a means to break away from her social anxieties. However, as she grows more invested in her virtual life, the lines between her real and online selves blur, leading her to confront her true identity.

GAMEPLAY

The goal of the visual novel is to deliver a compelling story to the user, accompanied by rich artwork, music, and sound effects, to immerse the player in a narrative experience. The end goal for this visual novel is for the user to reach the good ending of the story while imparting knowledge about self-discovery to the user. The story progression will consist of 4 chapters: College life, Introduction to Vtubing, The Line Between Real Life and Virtual, and True Ending. The last chapter will have a challenge/issue that will branch out into 2 endings, one will be the good ending and the bad ending. It will be up to the user based their choice on what kind of ending will occur.

CHARACTERS

Behind The Game

Inspiration

Research suggests that visual novels can be effective educational tools, particularly for young adults facing mental health challenges due to academic pressure and social anxieties. Studies indicate their potential as interventions for mental health awareness and education, combining entertainment with therapeutic benefits. The researchers seek to develop an ADV visual novel aimed at raising awareness of mental health issues among young Filipino adults. Through an interactive storyline featuring a virtual persona, the game will explore self-discovery and coping strategies while emphasizing the significance of mental health well-being.

Research Paper

Through the rise of internet and social media platforms, there are personas that people develop wherein they visualize themselves to entirely fictional characters  they want to embody (Zimmermann et al., 2023).  This study explores how these dual identities affect an individual’s psychological well-being, given the global increase in mental health concerns. The study was brought on by the growing number of virtual personas in the digital age, wherein individuals create online identities distinct from their real-life selves.

The study aims to explore the following objectives: (1) To identify the difference between a virtual persona and a real life identity.; (2) To determine the challenges being faced by young Filipino adults by maintaining a virtual persona.; (3) To determine the factors affecting the person’s mental health, personal growth, and self-discovery.; and (4) To promote good mental health and well-being among young Filipino adults who have developed a virtual persona.