OFFICIAL PV
Explore the Extremities of balance between a virtual and real life persona.
CHRONICALLY ONLINE
A visual novel about self discovery follows the life of Kay, a socially anxious 19-year-old engineering freshman who struggles to connect with her classmates. Raised in a middle-class family, Kay often hides her true feelings from her parents to avoid worrying them. As she navigates the challenges of college life and isolation, she discovers the world of VTubing, a virtual persona platform where people can express themselves freely. Intrigued by the idea of creating her own online identity, Kay explores VTubing as a means to break away from her social anxieties. However, as she grows more invested in her virtual life, the lines between her real and online selves blur, leading her to confront her true identity.
The goal of the visual novel is to deliver a compelling story to the user, accompanied by rich artwork, music, and sound effects, to immerse the player in a narrative experience. The end goal for this visual novel is for the user to reach the good ending of the story while imparting knowledge about self-discovery to the user. The story progression will consist of 4 chapters: College life, Introduction to Vtubing, The Line Between Real Life and Virtual, and True Ending. The last chapter will have a challenge/issue that will branch out into 2 endings, one will be the good ending and the bad ending. It will be up to the user based their choice on what kind of ending will occur.
MEET THE TEAM!

Bernand
Web Designer | Game Designer | Background Artist
A current 3rd multimedia student of De La Salle College of Saint Benilde. Assigned to the game’s overall game design, web development, and an assistant for the illustrations of the characters. He specializes in 3D modeling, illustrations, character design, and in video editing.

Peach
Art Designer | Storyboard Artist | Scriptwriter
Currently studying as a third year Multimedia Arts student at De La Salle-College of Saint Benilde. For this game, Pia is responsible for script writing and creative direction, shaping the storyline and overall vision. With skills in illustration and 3D modeling, they contribute to both the design and development of the game’s characters and environments.

Kino
Sound Designer | Animator
A fourth year Multimedia Arts student at De La Salle College of St. Benilde, Joaquin “Quin” Garcia is the game’s lead animator and sound designer. Quin is responsible for breathing life into the characters, and making the game as immersive as possible! In his spare time, Quin bothers his dog Cookie, and makes animated 2D avatars for VTubers!

Shua
Game Coder | Character Designer
A Multimedia Arts student at De La Salle College of Saint Benilde. Joshua leads the illustration of the sprites and characters, prepared for puppet animation, collating all the assets and coding of the game itself with Unity. Joshua mainly does illustrations for work but also does animation and game development on the side.